

- GEOMAGIC DESIGN X TUTORIAL PDF MANUAL
- GEOMAGIC DESIGN X TUTORIAL PDF SKIN
- GEOMAGIC DESIGN X TUTORIAL PDF SOFTWARE
- GEOMAGIC DESIGN X TUTORIAL PDF TRIAL

I might check Faro RevEng soon, guess I could check the PowerSurfacing RE too.
GEOMAGIC DESIGN X TUTORIAL PDF MANUAL
Blender could also go in for some manual adjustment on the mesh. Starts with PolyWorks Inspector and Modeler, Materialise Magics for Wrap and decimate, Rhino to convert to NURBS and some SubD adjustment. The problem is the huge workaround to avoid a RE software. I was checking Rhino due to the design freedom for 3D Printing and ended up being the cheapest solution available to convert Mesh to NURBS.
GEOMAGIC DESIGN X TUTORIAL PDF SOFTWARE
It's not decided what software we are going to buy yet. Which was leading me to conclude that it would be much better to work with photos instead. Indeed, in the beginning I was scanning without spray and was almost impossible to get the the small details on the mesh. The company a Faro Arm for a reason and the software to handle the data may need to match it. If software "X" takes 50% of the time to something that software "Y" takes twice as long then that extra time equates to $$$ which, and this is a BIG "if", a company has it's metrics dialed in then the ROI can be calculated over the course of 3 -5 years. Yes the price tag of some of these packages "might" be a lot to pay upfront, but I also know that the difference in functionality is something that has to be taken into consideration.

I'll also say this about software pricing. And I use Rhino3D all the time so it's not a bad choice but if I have to choose between these two then I go with Power Surfacing. Not that using Rhino3D is bad but in terms of conversion and working through this process there are some amazing tools that are a bit more optimized. In terms of additional softwware to add to the pipeline, since it sounds like you have Solidworks I can tell you that the Power Surfacing plug-in will be the better route to go. There is generally a loss in details when this happens and in some instances you have to play around polygon count or % of reduction. One aspect that it sounds like you've experienced is decimating a mesh.

One of the things to understand is that there are difference between converting data and reverse engineering and each of these 3D software packages can handle these two sides of the equation very differently. This definitely saves SO much time in terms of having to clean up the data in post. I think as you have seen it's really ALL about getting the best scanned data from the beginning.
GEOMAGIC DESIGN X TUTORIAL PDF SKIN
Lucas: you may have already worked through this but if not, I've been 3D Scanning for about 20 years now, and there are SO many different ways to skin this cat. I got the this scan from last week Faro’s training: Anyone using Rhino for RE? For what I checked it’s cheaper than most SW RE Add-Ins…
GEOMAGIC DESIGN X TUTORIAL PDF TRIAL
Recently I have been using the Rhino7 trial and testing some SubD and Lattice in Grasshopper there’s QuadRemesh that converts Mesh to SubD and later it’s possible to convert it to NURBS (plus Rebuild the surface etc). unfortunately Geomagic Design X or PolyWorks Modeler are out of question (USD 20,000 lol) The software that I have available for editing the scans are: Materialise Magics, Blender and PolyWorks Inspector Premium (comes with Modeler Light - that can edit the mesh a little better than Magics). How do you do RE? What's your workflow? (especially using SolidWorks) Do you have any recommendations? Links, studies, pdf, videos etc So I am looking for workflow techniques to make the bridge from STL to NURBS or maybe go straight with STL data to SolidWorks(?). I do have experience handling STL data in Materialise Magics and some topology fundamentals in Blender (clean up and manual edition), but never worked with scans and RE. My company just got a Faro arm and I will handle the Reverse Engineering to go to our LPBF printer.
